Sketch Three - Week 1 / 5
Team:
Alfred Darakjian - 301041807
Zac Bush - 301040794
Bryan Ottho - 200108250
Thomas Cheung - 301053272
"Hand It!"
We chose to design and program a rhythm game that allows for much user-to-interface interactivity. The main idea is that the screen is divided into four different sections. In each section, a thin rectangle would move from the bottom of the screen to the top, and the user would have to make contact with the rectangle in the specified area to acquire points. The method of contact used will be with the user’s hands. Each hand will be covered with a glove taped with Infrared Tape which will help MAX/MSP detect and produce a result on the screen. This will be accomplished with the aid of a Nintendo Wii controller. To avoid cheating, the hand must be moved out of the specified section before moving to the next one; this helps eliminate points gained for simply wildly waving the gloves to catch all the moving rectangles. Our inspiration came from the original Japanese rhythm game called “Para Para Paradise”. Similarly, in this game, dots move up on the screen to different areas. The player moves their hands into the specified area and removes it to activate it.
Timeline:
Week 10: (Present) Proposal and planning
Week 11: Interface testing
Week 12: Gameplay testing
Week 13: Project presentation
Week 14: Documentation
Week 15: Show
Tuesday, March 10, 2009
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